To figure out which genre should be attributed to the new Blur auto-arcade from the developers of the Xbox-exclusive Project Car Games, you need to at least refresh in your memory those glorious moments that you once spent in an embrace with Death Track: Resurrection, or at least at least with the recent Burnout Paradise. In Friv5Online Games Studio are now engaged very noble cause - the revival of long-forgotten and covered with green mold, but once very respected and popular genre of martial avtoarkada. Moreover, unlike racing amateurs from Voronezh SkyFallen, the creators of PGRthere is every chance to achieve the longed-for triumph. It seems to us that there are more than enough reasons for this.

Meet Blur - seemingly frivolous auto arcade game with licensed cars, the pace and speed of the best parts of Need for Speed and the indispensable entertainment of Burnout Paradise. It will not be superfluous to repeat that it is being developed by honored workers from a company that has made almost the main races for two generations of Microsoft consoles. Today, Friv5Online Games Studio is no longer in a creative alliance with the "white-green" camp, preferring to cooperate with Activision Blizzard. Specifically for us, this rush of developers from one publisher to another is important because of the loss of Microsoft support, the creators of the PGR series at the same time saved their future racing creations from forced exclusivity, a kind of "binding" to one single platform - this was already the case with PGR. Now we can say with confidence: Blur will definitely appear on personal computers, and, most likely, simultaneously with its console counterparts.

Blur is, first of all, about how to smash your opponent's car with the help of an available energy blaster, and only then about the aesthetics of driving an expensive sports car. By the way, Friv5Online Games Studio has an extremely arcade shooter The Club, not devoid of a certain charm. For example, there were all the trappings of typical fun for slot machines - a time counter, a set of labels in the spirit of "Double Bonus" and "Triple Bonus", spinal gameplay and a frantic rhythm. So, the developers are going to transfer all the best developments of the shooter The Club to Blur... That is, modes with a limited margin of time, assorted inscriptions in the spirit of “Destroy three more to get a new six-speed box or a cannon”, even the architecture of the levels - everything will be built and modeled as if in the target platforms Blur is prioritizing “iron boxes” with widescreen displays and painted sides, and even with ruggedized control buttons to boot.

At the same time, nevertheless, one should not lose sight of the fact that the game promises to be more than spectacular (now you know that we mentioned our beloved Burnout Paradise here for a reason). For the benefit of this specific indicator, a first-class visual series with its stylish effects is going to work. And the most pleasant realization of the fact that absolutely all cars in Blur are licensed will warm the soul and excite the mind of racing fans. Agree that in the same GTA 4crumple the iron and scatter all over the shards of windshields of cars with the nameplate of an expensive BMW or Maserati shining on the hood, it would be much more interesting than doing the same manipulations with faceless troughs, which only from afar resemble their real prototypes. At least by this circumstance, Blur compares favorably with its “colleagues in the shop”. And if you refer to the available screenshots, then it's easy to guess that, having paid tribute to realism by issuing licensed cars to the game, in Friv5Online Games Studio they are not at all going to move in this direction further. That is, we, most likely, expect spectacular special effects with advanced and far from Newtonian physics, a riot of colors of the most unnatural colors and shades, and, of course, the opportunity to attach a plasma cannon to a sports car and replace factory headlights with first-class lasers. And all of the above is not at all an invention of the author of these lines, but the features of Blur announced by the developers. It's a shame that there will definitely not be recognized mastodons of the auto industry - Ferrari, for example. As well as motorcycles. It's a pity - two-wheeled "shells" in Blur would have looked more than organic.

While talking about a new game from the developers of the famous PGR series, it is very difficult to resist comparing the new project with its predecessors. Most of all, perhaps, the special, reverent attitude of Friv5Online Games Studio to the creation of tracks and nearby facilities is striking. The most beautiful cities in the races came from the creators of PGR. And, fortunately, Blur in this regard will only become the ideological successor to all the studio's past projects. At the moment, tracks in Barcelona, ​​Los Angeles and San Francisco have already been announced as arenas for splashing in clots of blue protoplasm. Will Blur be loved by all Russian-speaking fans of creativity Friv5Online Games Studio stage in St. Petersburg is still unknown.
There will be multiplayer in Blur. For owners of consoles and TVs with a large diagonal, the developers have separately stocked up the classic split-screen for four players. The online mode will not go anywhere - the joy of a real and full-fledged "cartoon" can be equally experienced by both owners of personal computers and owners of consoles - Blur will definitely have a regular deathmatch, team deathmatch and even a real co-op. The maximum number of participants is twenty.

Not everything is known for certain with the soundtrack yet. The most important thing that we managed to find out - the developers decided to abandon the usual classical and almost pacified melodies for the sake of lighter and more reckless compositions.

The plot in Blur will be purely for show. And where has it been seen that in an auto-arcade with energy cannons and lasers instead of headlights there was a drama with even the slightest hint of seriousness? She's just out of place here.

So what do we end up with? In about a year, the developers of the aristocratic series Project Gotham Racing will show themselves and their products to the public in a slightly different light. Lulling and measured stages in rainy St. Petersburg will be replaced by a “laser-protoplasma” show in Barcelona and a “survival” race in one bottle. The scale will be significantly reduced, and the soundtrack playlist will consist of analogues of the recent Thunder and Invaders Must Die from Prodigy - the classic will sink into oblivion. Bizarre, of course, is taking a big risk. But we are more than confident in the success of Blur - there are real professionals behind its development.